Create a ‘guerrilla map’ of our galleries with
expert guidance from O-Street graphic designers. In two half-day
sessions, respond to a brief and follow the design process, from
research phase through development, to implementation and, finally,
presentation. Exhibit your work on our website and in our Learning
Centre.
- Suitable for Senior Phase (S4‒6) Art
& Design/Graphic Communication students
- Two sessions at the National Museum of
Scotland:
- Session 1: Mon 12 – Wed 14 Mar 13:00 (3hrs)
and
- Session 2: Mon 19– Wed 21 Mar 13:00 (3hrs)
- Max 10 students per session max
- You can find out more about O-Street
here.
- You can download the
pre-workshop resource here.
What will my students do in the workshop?
- Before the workshop: students will be sent a
brief which will ask them to design a ‘guerrilla map’ of a museum
gallery, in response to the theme of ‘journeys’. Before they arrive
at the museum students should research different examples of
map/info graphic design and come ready to discuss examples they
like and dislike and their reasons. We will provide information on
where they can look for examples.
Session 1
- Warm up/ introduction:
students will take part in quick-fire presentations to illustrate
their journey to the Museum using pencil and paper. O-Street will
introduce the design process (research, develop,
implementation).
- The group will discuss and view examples
of info-graphics illustrating the classic and unusual ways
designers have approached the task of designing maps.
- Research: students will
be given a set amount of time to choose and research the gallery
they will map(either Patterns of Life,
Living Lands or Discoveries). They will visit the galleries,
look at the museum map, research online and interview museum
staff.
- Concept development:
students will examine their research and decide how they might
present a map of their space. Each student will choose one method
of development. (eg pencil and paper, photography, illustration,
words and writing). They will begin work on layout.
Session 2
- Implementation and
presentation: research and development are fine, but
ultimately design also needs to deliver a solution, often working
to a deadline. Students will continue to put their designs together
with the expert advice and input from O-Street. The ultimate aim
will be to produce designs that can be hosted on the Museum website
and in a display for invited friends, tutors, family in the
Learning Centre. The session will end with students presenting
their work to one another.
Curriculum areas and learning outcomes
Art and Design (Higher)
Design Activity
- Identifying a design need or problem
- Investigating the requirements and
constraints of a design need or problem
- Considering design issues
- Developing and considering approaches and
possible solutions
Graphic Communication (Higher)
Technical Graphics (1)
- Apply manual techniques of pictorial
representation to suit a range of subject matter
- Apply manual techniques of illustration and
presentation to give emphasis and realism to graphic
presentations
Thematic presentation
(for presentation to an external client)
- Creating content that will feed into the
pupils’ portfolio.
- Using graphic design skills in a map/info
graphics context.
- Expanding pupils idea of what maps and info
graphics can be and see some examples.
- Appreciating the need to meet a brief and
work to a deadline.
- Learning about the design process from
working professionals.
- Gaining confidence in presenting work to
peers.
- Discovering more about the National Museum of
Scotland by using galleries as a creative inspiration for design
work.